Now I have become in grossed in the Resident Evil story and its characters, also even completing the remakes all by myself,as you guys know I am not a huge fan of horror games, but these games blew me away with the style of play its great, so it had as lead me on a mission to play more of the originals. Yes you are all gonna say why not Re3 or Re2 the originals, well I wanted to play a different one, one that hadn’t been remade or no much about wanting to experience it myself, and I understand that this was a little hidden gem back in the day and wanted to find out all about this one. Also because I played the hell out of RE3 remake I wanted to play as claire again.
So this one focuses on Claire and Chris, which I know is a first they actually appear in a game together woo.
Claire Redfield is continuing the long and winding search for her brother Chris. Chris is one of the few surviving members of special police unit STARS. He went missing during an investigation of Umbrella corporation, who are behind the zombie outbreaks that appear throughout the series.
The mission if you chose to accept it, is to escape the island before it’s completely overrun by zombies and monsters, find your brother, and try to shut down Umbrella once and for all. Sounds easier said than done right?
The game begins with a brilliant cinematic cut scene that is gripping from start to finish and also, you make recongise some of the scene out of the films, as the games were the source material for the films they have used some of the scenes in there as well. The scene where Alice drops the Gun in the second movie and grabs it just before it his the ground and takes out to bad guys, is actually Claire’s move in the cut scene. It shows us Claire is captured while infiltrating one of Umbrella’s remote island bases and subsequently freed following a devastating attack by a rival company.
The presentation of the game of this game I feel is fantastic, from start to finish you are in for a impressive roller coaster ride of game play and cut scenes. The story is told through the use of cinemas, both CG and in-game cut scenes, which look incredible, also I feel this impacted on more modern games as you could be in a cut scene, then you are thrown straight back into game play such games as Tomb Raider or Uncharted do the same thing. Its seamlessly flows into a cinema sequence and back out to game play. Its mixture of cut scenes and gamplay you almost feel like you are watching a movie.
Resident Evil Code: Veronica X is made up of polygonal environments viewed from still positions that occasionally shift to let you see around corners. It may seem like a minor difference, but it just adds another layer of depth to the game, and to spice it up a bit.
Resident Evil Code: Veronica X is actually quiet a huge game that will take many hours to beat. The game also offers extra modes to play, such as a battle mode in which you must fight your way through a gauntlet of enemies. If you perform well in it, you can unlock a first-person perspective, as well as other playable characters and weapons for use within the mode.
I really like Code Veronica it has a quiet a good plot and story to it, it also lets you see Claire and Chris together for the first and only time in the gaming series. Don’t get me wrong it has its flaws, as I really hate the moth bugs in the games as the always re spawn and you have to be quick to get away from them before they poison and lay eggs as well, it does a get a little frustrating. I know a character called Steve is in the game now he isn’t my favourite and he is very annoying to begin with, but I eventually warmed up to him and he wasn’t all that bad, he does try to help. The story line may have a few cheesy and strange moments, but it’s an excellent culmination of the plot lines started in earlier games and is often quite gripping.
The back grounds in the game are great as you can have, lightning during key scenes, creatures burst through walls or appear from underground when you least expect them to, and the soundtrack routinely builds to a frantic pace just after lulling you into a false sense of security. It build up the scary and unease tense very impressively, to the point I jumped quiet a few times, even if it was just a zombie knocking on glass.
I really like it and think its great in the game series, plus it makes Claire seem more bad ass then ever before. What do you guys think?